5 Forgotten Video Game Classics to Revisit
December 8, 2023

5 Forgotten Video Game Classics to Revisit


1. 3D Deathchase (Micromega, ZX Spectrum, 1983): This early 3D chase game was revolutionary for its time. Players navigated a futuristic motorbike through dense forests to track down enemies, experiencing an impressive first-person view and fluid movement. Despite its pioneering mechanics, 3D Deathchase is often overlooked in the annals of gaming history.

2. Aliens: The Computer Game (Software Studios/Electric Dreams Software, C64/Spectrum, 1986): This adaptation of the famous movie was a precursor to the first-person shooter genre. It provided players with a unique, tense gaming experience that required quick reflexes and strategic planning, setting the stage for future FPS games.

3. Alter Ego (Activision, C64/PC/Apple II, 1986): A groundbreaking life simulation game, Alter Ego allowed players to make key decisions affecting their character’s life trajectory. Despite critical acclaim, its unconventional gameplay and presentation led to it being overshadowed by more popular titles.

4. Astal (Sega, Sega Saturn, 1995): A visually stunning side-scrolling beat-’em-up, Astal featured hand-drawn artwork and unique gameplay mechanics. It fell into obscurity partly due to the Sega Saturn’s commercial struggles, yet it remains a testament to the creativity and artistic potential of video games.

5. Bioforge (EA/Origin, PC, 1995): This game was a standout in the ‘interactive movie’ genre of the mid-90s. It combined elements of cyberpunk adventure with complex gameplay, including environmental interaction and puzzle-solving. Despite its innovation and narrative depth, Bioforge did not achieve widespread success, perhaps due to its high production costs.

Each of these titles brought something unique and innovative to the gaming world, but they haven’t received the recognition they deserve in the broader narrative of video game history. They are worth revisiting for their pioneering spirit and the glimpses they offer into the evolving landscape of video game design.

Keep reading